![]() It also Featured Eddie compositing, video-effects software, distributed ray tracer and the 3-D particles kit. This software included Softimage Creative Environment, NURBS support, polygon and color reduction tools, dynamic simulations and inverse kinematics. The IDEAS (Interactive Developer’s Entertainment Authoring Software) with ProPlay and ProPlay Plus was released. Creative Environment 2.65 was released which featured expressions, dopesheet, ghost mode, and shape interpolation. In 1994 Softimage merged with Microsoft Corporation, who acquired the company for $160M. mental ray®, an advanced stand-alone rendering system and Particles, an interactive particle animation system used to create natural phenomena such as clouds, snow, fire, etc. ![]() The power of a post-production environment in a software-based solution is consistent with Langlois’ original vision for the company. With computer workstations advancing to be able to handle video, Softimage began the development of Digital Studio, as a step towards integrating the 2D/3D production pipeline. The Creative Toonz 2-D animation package automated the more tedious tasks involved in 2-D cel animation, such as inking-&-painting, while still maintaining the look of hand-drawn images and characters. Creative Environment 2.6 was released, featuring file management, metaclay, clusters, flock animation, weighted envelopes, channels, and an expansion of the open system policy. The expansion of the creative product environment continued, with an agreement between Softimage and mental images that addressed rendering technology. The technology was used that year to create a memorable spot featuring 3-D dancing cars and gas pumps for Shell Oil.ġ993 saw the second public offering of Softimage stock. ![]() The channels performance capture technology offered a new dimension to CG character animation. 1992 also saw an important corporate philosophy realized as Softimage opened their software to third-party developers. This provided a complete effects generation toolkit with advanced image processing tools for color correction, filtering, rotoscoping, morphing and painting. That same year they started an aggressive acquisition effort, with the inclusion of the EDDIE® software and Painterly Effects. In 1990, the software was sold with an SGI workstation for $65,000. The system later won an award from the Academy of Motion Pictures Arts and Sciences. For example, Creative Environment 1.65 added texture mapping (1989), Creative Environment 2.5 (1991) featured the Actor Module with IK (inverse kinematic), enveloping, and constraints, which enabled animators to combine conventional techniques (such as editing and keyframing) with these new capabilities. Over the next several years the development team at Softimage released new versions of the 3-D software that included new innovations in image creation. ![]() Creative Environment (eventually to be known as Softimage®|3D), became the standard animation solution in the industry. The system featured advanced tools and the first production-speed ray tracer. For the first time, all 3-D processes (modeling, animation, and rendering) were integrated. Creative Environment 1.0 was launched at SIGGRAPH 88. In 1987 Langlois and engineers Richard Mercille and Laurent Lauzon began development of the company’s 3-D application software. The first development effort for the startup company was the Softimage Creative Environment system, with “creative workflow and process integration”.
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